2002-01-23 21:00 willhelm
* mudlib/: mudtime.py, parser.py:
Last group in the massive documentation effort. The other modules
either aren't clear (so i can't document them) or they're not
important for coders to use, so we're going to skip them this time
around.
2002-01-23 15:02 willhelm
* mudlib/trade.py:
Added the properties from the tradeprops file.
2002-01-23 15:01 willhelm
* mudlib/: login.py, mind.py, shadow.py, tradeprops.py, utils.py:
Massive documentation on login, mind, shadow, and utils. Removal
of the tradeprops module--contents were moved to the trade module.
2002-01-22 15:10 willhelm
* mudlib/living.py:
Removal of acceptsWrites code. NPCs that want to look at the write
and rawwrite method informaiton should override them and handle
them accordingly.
2002-01-22 14:11 willhelm
* mudlib/: living.py, stdlib.py:
Added the scribe to the world lib. Massive documentation effort on
living.py and stdlib.py.
2002-01-21 10:56 willhelm
* mudlib/: employable.py, stats.py, viewer.py, vtelnet.py:
Massive documentation effort.
2002-01-19 20:32 willhelm
* mudlib/: callout.py, coder.py, commands.py, core.py, currency.py,
door.py, editor.py, emote.py, employable.py, formatter.py, heap.py,
language.py, mpico.py, nomacs.py, possessed.py, race.py, trade.py:
Massive documentation effort. These modules have either been
documented to a point where I'm happy and the happydocs are very
useful or they've been marked with a "This module lacks in
documentation" at the top so that the happydocs note the module is
lacking.
This is about 8 hours total of work over the last two days. I'll
try to get to the other half of the mudlib modules in the next
couple of days. Any help is greatly appreciated--just keep using
the markup I'm using for the doc-strings--good examples in core.py.
I'm going to do a write-up on how to do doc-strings in the coding
conventions guide on the bluemud site. I would like for all future
modules to be written using this standard. It'll save us a lot of
time in the long run and keep this project going in good
directions.
2002-01-16 21:30 willhelm
* mudlib/: commands.py, core.py, living.py:
Changed the search command handler so that you can "stop" searching
if you want to. Added a bunch of comments.
2002-01-16 13:36 willhelm
* mudlib/: callout.py, coder.py, formatter.py:
Documentation overhaul for better/clearer happydocs.
2002-01-14 22:46 willhelm
* mudlib/formatter.py:
MASSIVE commenting changes to the formatter.
I decided to stick with HappyDoc since it handles modules it
doesn't know about nicely. I may go and roll my own docstring
module for our usage because I'm having wicked problems with the
StructuredText one. But that's another task for another time.
In the meantime, my new convention is to mark all arguments,
defaults, argument types, return types, and any exceptions if we
raise them. I'm adding example code as well, but having a wicked
time of getting it to format correctly in the happydocs. Soon
either I will master this formatting nightmare, or I'll write my
own docstring module.
2002-01-14 18:31 willhelm
* mudlib/: commands.py, formatter.py:
Fixed the indent formatter tag so that it now indents the entire
text. Indent has an attribute called firstline which toggles
whether (true) or not (false) to indent the first line of the text.
It defaults to true. Fixed a small bug in the formatter (visual
bug)--it now lstrips before indenting the next line. Fixed the
columnize function becuase I screwed up the sorting. Added a clean
target to the build script.
2002-01-12 00:27 willhelm
* mudlib/coder.py:
Removed the reload command from the coder module all together.
Added an Inn to the tavern world--it's west of the Start room.
Added a few attachments to the Start room.
Task 45027: Moved the guestbook into the new world/domains/lib
worldlib directory. Finished up the guestbook. Now if you sign
it, it will change your start room. It could probably be a little
fancier, but it does pretty well right now. This completes the
task.
2002-01-10 22:24 willhelm
* mudlib/living.py:
Discovered the root of the elusive "save...load...hey--why am I not
a coder anymore?" bug!
The power of one lowercase letter is a greater power than we mere
mortals could possibly hope to understand.
2002-01-09 23:14 willhelm
* org/bluesock/bluemud/driver/: NawsEvent.java,
SocketCommunicator.java:
Removed the "processing Naws event" message. Re-added the
exception stacktrace in the SocketCommunicator, but it only gets
kicked off if we're in debug mode.
2002-01-09 13:20 mrblah
* mudlib/: coder.py, commands.py, living.py:
Moved the "finger" command from the coder module to the commands
module, and separated the information viewable to everyone from the
information viewable only by wizards . Also added support for
"additional" finger fields in players that anything can set, such
as guilds, quests, or other commands, and that will be displayed
when the player is fingered. Restricted additional fields are also
available to be set, and will only be displayed to wizards when
fingering.
Finally, I added a brief help topic on the finger command.
2002-01-09 11:57 mrblah
* mudlib/login.py,
org/bluesock/bluemud/driver/SocketCommunicator.java:
Using the enhanced stdlib.findPlayer function in the login module
resulted in some work being done twice, which caused problems for
linkdeath reconnection. I simplied the LoginEvent class a bit and
removed the duplicate work, which fixed the bug. I also added a
FIXME for splitting apart the LoginEvent into a LoginEvent and a
ReconnectEvent. The two are suitably different to justify their own
Event classes. I'll try to get to this in the near future.
I also modified the SocketCommunicator to not "sputter" and dump
stack traces to the error log when it catches exceptions while
reading from the socket. Most of these exceptions were caused by
unclean disconnects, such as users closing their terminal programs
instead of logging out, which is considered "normal" behavior.
Writing to the error log wasn't a bad thing, but it was causing
some clutter and not adding much value. I added an explantory
comment to the exception handler.
2002-01-09 00:29 mrblah
* mudlib/living.py:
Moved the stat attributes and methods from living.Interactive to
living.Living.
Added a basic help file for the "stats" command.
2002-01-08 21:25 mrblah
* mudlib/: commands.py, living.py, stats.py:
First run at stats system. It's been only vaguely tested, mostly to
make sure it doesn't break existing stuff. Some stat-related
attributes have been added to the living.Interactive class, along
with accessor and mutator methods; stat constants and manipulation
functions have been put into the stats module; and a "stats"
command has been added to the commands module.
Along with more testing, I still need to add a coder command for
summarizing the numerical values of a player's stats, since the
player's "stats" command provides only text-based values. I also
need to add a command that player's can use to track their progress
in between stat levels.
2002-01-08 16:52 willhelm
* mudlib/: commands.py, formatter.py:
Added a flag to formatter.columnize so that it'll sort incoming
lists if you want it to. Note that if your list has formatting
information in the list elements, then columnize won't sort
"correctly". So in some cases it's easier to tell columnize to
sort, and in others it might be more beneficial to sort yourself.
Fixed 'ansi color' and 'commands' in the commands module to use the
sorting thing.
2002-01-08 16:48 willhelm
* mudlib/commands.py:
Fixed something incorrect in ansiset.cmd. Also fixed the 'ansi
colors' to sort the keys before columnizing and displaying them.
As an afterthought it occurs to me that we could add a flag to
columnize for sorting....
2002-01-08 10:34 mrblah
* mudlib/login.py:
Fixed a couple bugs. The new call to findPlayer to load players
wasn't passing in the flag to request they be loaded from disk, so
the player file was never consulted during the login process.
Also fixed a bug wherein aliased destionation rooms other than
"start_room" weren't recognized, resulting in new players never
entering the player creation process.
2002-01-08 00:48 mrblah
* mudlib/coder.py:
Added "finger" command, which will dump some basic information
about the player fingered, including a wizard's .plan file if it
exists in his/her home directory. The finger command will work for
both online and offline players, but less information is available
for offline players.
2002-01-08 00:46 mrblah
* mudlib/: login.py, stdlib.py:
Enhanced stdlib.findPlayer function to support creating of player
objects from player files for players who aren't currently logged
in. The optional loadIfOffline flag must be set to true to enable
this functionality.
Modified the login code to use the enhanced findPlayer function
instead of creating the player object itself.
2002-01-08 00:40 mrblah
* mudlib/living.py:
Fixed constructor of Interactive to initialize the _mind variable.
2002-01-08 00:37 mrblah
* mudlib/mind.py:
Added getIPAddress method, which returns the IP address of the
player associated with the Mind instance.
2002-01-08 00:28 mrblah
* mudlib/language.py:
Added genderText function, which returns the text description of a
living object's gender, and pronounAndVerb function, which bundles
together the prounoun of a living along with the appropriate
linking verb. There's probably quite a bit of code out there that
could take advantage of this latter function.
Also fixed the possessive function to return "your" when the given
living is the active player.
2002-01-06 18:39 willhelm
* mudlib/login.py,
org/bluesock/bluemud/driver/SocketCommunicator.java:
Added a "ctrl-u" kind of thing to the SocketCommunicator. If you
type ctrl-u, it'll delete everything you've typed so far. Good for
if you've got telnet and you're typing and decide to start over or
something.
2002-01-06 16:34 willhelm
* mudlib/login.py:
Fixed login.py so it better handles start rooms. Like if you screw
up your start room, it'll send you to the aliased start_room.
2002-01-06 15:38 willhelm
* mudlib/living.py, mudlib/login.py, mudlib/stdprops.py,
mudlib/vtelnet.py, org/bluesock/bluemud/driver/Server.java,
org/bluesock/bluemud/driver/User.java:
Added the ability to change one's start room. The default start
room is the aliased object "start_room". Though you can change
this by adding a property with the new start room:
player.addProperty(stdprops.START_ROOM,
"path.to.new.start.room")
ex:
player.addProperty(stdprops.START_ROOM,
"tavern.tavern.NeilsBar")
Then save the player character. Every time they log in afterwards,
they start in Neils Bar.
Currently there are no in-game objects to facilitate changing start
room, however as a coder, you can do it via the call command:
call me addProperty
stdprops.START_ROOM%%"tavern.tavern.NeilsBar"
Also I added some comments here and there.
2002-01-04 22:43 willhelm
* mudlib/emote.py:
Rewrote the WHEE emote.
2002-01-04 22:29 willhelm
* mudlib/coder.py:
I changed my mind and removed the dumpsock command and added a few
more lines to the dump command for Socket Properties in the case of
it being a player.
2002-01-04 22:17 willhelm
* mudlib/coder.py, org/bluesock/bluemud/driver/Driver.java,
org/bluesock/bluemud/driver/SocketCommunicator.java,
org/bluesock/bluemud/driver/TelnetConstants.java,
org/bluesock/bluemud/driver/User.java:
Added a dumpsock command to the coder commands. This allows me to
be able to see what the SocketCommunicator properties for a player
are.
At some point we might want to unify all the dump commands into one
big dump command or something.... Maybe I'll change the way I
implemented dumpsock...
Also fixed some of the comments in TelnetConstants.java and added
some comments to Driver.java.
2002-01-04 19:45 willhelm
* org/bluesock/bluemud/: driver/package.html, lib/package.html:
Added package descriptions--makes the javadocs a little more
explanatory.
2001-12-23 16:29 willhelm
* mudlib/: coder.py, commands.py, constants.py, core.py, door.py,
editor.py, formatter.py, mpico.py, viewer.py, help/manager.py:
Fixed some documentation. Moved some constants defined in mpico to
constants. Fixed the ^M thing in the help/manager.py.
2001-12-23 03:16 willhelm
* mudlib/: commands.py, formatter.py, libinit.py, living.py,
mind.py:
Change formatter to use the color constants in the constants module
to build the ANSI_COLOR_MAP.
Added the ansimode command--so now we can turn on and turn off
ansi, it gets persisted when you save, and you can view all the
colors we handle.
Added the ansiset command--allows you to associate ansi vars with
colors. ex. When you log in now, and say something, it'll all be
the default color. Type 'ansiset say hiyellow' and 'ansi on' and
say it again and it'll be hiyellow. Currently there's no way to
list all the possible things you can set. So that's kind of an
issue. I think the best way to solve that is via a help file
because I expect there to be a lot of them as the mud grows.
Added a few more mudlib modules to libinit so they get loaded at
init time and have a chance to bomb out then.
2001-12-23 00:23 willhelm
* mudlib/coder.py, mudlib/login.py, mudlib/mind.py,
mudlib/mpico.py, org/bluesock/bluemud/driver/NawsEvent.java,
org/bluesock/bluemud/driver/SocketCommunicator.java,
org/bluesock/bluemud/driver/User.java:
Changed the NawsEvent to no longer require height/width because we
weren't using it anyhow. This caused changes in functions that
create NawsEvents in User.java and SocketCommunicator.java.
Changed the boolean inCharacterMode to inLineMode in
SocketCommunicator.java and added a function that allows us to
check from the mudlib whether or not we're in line mode. This
enables visual editors and the regular command processor to make
sure we're in the right mode.
Added some code to the LoginEvent to create a NawsEvent which will
kick the visual editor into refreshing the screen. This (coupled
with some other minor changes) should fix Ethan's problem which
manifests itself when you're visually editing something and you go
linkdead or open a new session with the same character. It's not a
beautiful fix, but it's fairly superficial and can be changed if we
decide we don't like the way it happens.
2001-12-22 18:48 willhelm
* mudlib/: coder.py, living.py, mpico.py:
Wrote the first rev of a function that promotes players to coders
and persists them to disk as a coder. (coder.promote_to_coder)
Changed the tavern Tonic code so that it now uses this function.
Made some other minor edits here and there.
2001-12-22 01:31 willhelm
* mudlib/: coder.py, core.py, formatter.py, nomacs.py, room.py,
stdprops.py:
Fixed a little bug in nomacs. Moved Room from core.py to room.py.
Changed the 999999999 weight and capacity values to a new constant
in stdprops called INFINITE. Fixed a problem with the
CoderController I moved yesterday. Overhauled the tavern adding
some new things, moving some things around, removing the long
hallway (it's silly), adding a new NPC, adjusting a lot of
description text, and added beer to our tavern. It's kind of silly
that up until now, our online tavern had no beer! Blasphemy! The
Coding tonic in the tavern is still in the closet, but the closet
is now in the bar and it's not locked. The start room is now
outside, kind of like a village square. It's surrounded by the
Shop, the Post Office, and the Tavern.
2001-12-21 00:43 willhelm
* mudlib/: coder.py, living.py, login.py, mind.py, stdlib.py:
Renamed the WizardController to CoderController and moved it to the
coder.py module. Commenting/documentation.
2001-12-20 15:45 mrblah
* mudlib/: commands.py, mind.py:
The communication commands (say, tell, shout) were using the raw
input for the message. This worked ok for say and shout, but for
tell it resulted in the target player's name showing up in the
message. In other words, if I did "tell balkor hello", balkor saw
"Balkor tells you: balkor hello". This could be fixed by pulling
the first token out of the rawinput, but I don't think we really
want to be using rawinput for this stuff anyway, as it causes other
issues (most notably the need to re-check for escaped semi-colons).
The rawinput was used in the first place because the arguments were
split on whitespace and rejoined with spaces, resulting in the loss
of non-space-character whitespace (such as tabs).
So to fix all of this, I modified the mind module to only split the
first token in the command string (which is the action) and to
leave the rest of the string in-tact, so that non-space-character
whitespace will be preserved, but commands can take advantage of
the pre-processing done on the arguments (such as handling of
escaped semi-colons). I then modified say, tell, and shout to use
the arguments instead of the rawinput.
2001-12-16 22:33 willhelm
* mudlib/: mind.py, nomacs.py:
Fixed a bug with popping input and NAWS parsers which we never
encounterd because we only had one item in the list. Fixed nomacs
so it works a bit better--had to add a \r to all outgoing writes.
2001-12-16 20:22 willhelm
* mudlib/: coder.py, mpico.py, nomacs.py, utils.py:
I changed the way saving files and loading files works in mpico and
nomacs. Before, the editor would handle loading and saving the
file to the file-system (through the Driver). Now, it happens in
the invocation of the editor. This allows us to use those editors
for things other than loading/saving files. This probably still
needs some work.
I adjusted mpico to use this new method.
I also overhauled nomacs so that it now works in Bluemud--it's got
some neat functionality that isn't in mpico including things like
undo support and intelligent tabbing.
Nomacs uses a statemachine pattern matcher class--I tossed this
class in utils.py. It warrants another look--may be that I can
change mpico to use the pattern matcher. That may reduce the code
involved in handling incoming input signicantly.
2001-12-14 15:34 willhelm
* mudlib/mpico.py, org/bluesock/bluemud/driver/NawsEvent.java,
org/bluesock/bluemud/driver/SocketCommunicator.java,
org/bluesock/bluemud/driver/TelnetConstants.java,
org/bluesock/bluemud/driver/User.java:
Some documentation fixes, some code cleanup, and some changes to
method names so they follow our naming scheme.
2001-12-14 02:00 willhelm
* mudlib/mpico.py:
Added cut/uncut to mpico. It's a smidgeon different than regular
Pico in that mpico can't uncut text in the middle of a line--it's
always whole lines. I haven't figured out a) how to fix this, and
b) if i want to fix this.
Regardless, it sure makes moving text around a whole lot easier.
2001-12-13 20:54 willhelm
* org/bluesock/bluemud/driver/FileManager.java:
Fixed it so it shows the date and time the file was last modified
when doing an ls -l.
2001-12-13 19:51 willhelm
* mudlib/: emote.py, living.py, stdprops.py:
Fixed some emote code, added comments, and tried looking at making
emotes work remotely... difficult. Added DIRECTIONALS constant to
stdprops.py. Added code to living.py that checks to see if the
action is a directoinal (in the event that no actions bound to the
user matched) and if so, displays "You cannot go in that
direction." instead of "What?" which makes a bit more sense.
2001-12-13 18:22 willhelm
* mudlib/commands.py:
Fixed the displayCommands function. If you logged in with a
non-telnet client, then you won't have a COLS setting and
displayCommands would balk.
2001-12-12 10:53 willhelm
* org/bluesock/bluemud/driver/: FileManager.java,
SocketCommunicator.java:
Fixing up some comments. Nothing exciting.
2001-12-11 14:58 willhelm
* org/bluesock/bluemud/driver/SocketCommunicator.java:
Finished renaming all private methods to _methodName format.
2001-12-11 14:54 willhelm
* org/bluesock/bluemud/driver/SocketCommunicator.java:
Changed some methods so they're "internal methods" by adding an _
at the beginning. Fixed some of the documentation too.
2001-12-01 11:39 willhelm
* mudlib/commands.py:
Fixed problems with \; -> ; in communication commands (say, tell,
shout).
2001-11-24 17:06 willhelm
* mudlib/formatter.py:
Fixed problem with ansicolor--if it was set to 0, then we weren't
removing the color tags. Now it removes color tags if ansicolor is
set to 0.
2001-11-24 16:07 willhelm
* mudlib/mind.py:
Fixed a signature issue with mind.getUserProperty... my bad.
2001-11-17 11:32 willhelm
* mudlib/emote.py:
Fixed emotes....
2001-11-14 18:46 willhelm
* mudlib/: coder.py, mind.py:
Fixed problem with doing an 'ls' as a coder if you weren't using a
terminal we pull a columns from.
2001-11-09 21:05 willhelm
* mudlib/mind.py:
Fixed mismatched argument issues. I have no clue why I didn't
catch these before when I switched command functions from 3 to 4
arguments.
2001-10-28 19:03 willhelm
* mudlib/: coder.py, commands.py, core.py, door.py, employable.py,
formatter.py, living.py, possessed.py, trade.py, utils.py,
vtelnet.py, boards/board.py, mail/mailbox.py:
Completed task 40932. This is a biggy--I changed all commands so
that they take in 4 arguments now: self, command, arguments, and
rawinput. The rawinput argument is the exact string the user typed
in with all the white-space formatting they had. This affects
anything registered with the ActionManager. I made the change to
all commands in the mudlib as well as in the world Tavern code that
we have. This is a big, non-backwards-compatible change. I was
waffling about whether to do it or not, and finally decided to do
it now before things got bigger.
Also in this commit is the following little things: - re-wrote
utils.parse_first_semicolon to use regular expressions - went
through coder.py and commands.py and changed the error messages
of a lot of the commands so they follow some conventions - changed
utils.formathumantime -> utils.format_human_time - mvoed
_parse_apth and _parse_filename from coder.py -> utils.py and
removed the first _ from the names. - fixed coder.printCWD(...)
so it now returns a 1 - moved emote from coder.py -> commands.py
-- everyon should be able to emote - moved colorMeBad from
commands.py -> coder.py and re-wrote it -- only coders need
color information - added screenwidth argument to
formatter.columnize calls in code in commands.py and coder.py
(not sure why it wasn't there before) - added "Saving status."
message to the quit command - fixed utils.py and vtelnet.py so
they use a tabstop of 2 spaces - fixed some comments here and
there
2001-10-28 01:10 willhelm
* mudlib/: commands.py, mind.py, utils.py:
Changed the utils.parseFirstSemicolon into
utils.parse_first_semicolon and reimplemented it using regular
expression matching rather than manual matching.
Cleaning up old FIXMEs....
2001-10-26 13:11 flaithius
* mudlib/emote.py:
Added ability to list emotes, command is "emotes". (Although the
display of the emotes could probably use colors and cleaning up a
bit)
Added a shake/shakeno emote, although adjective support still needs
to be added to these emotes.
Added a whistle emote.
2001-10-26 11:28 willhelm
* mudlib/formatter.py:
Fixed the case where it's a tag, but not one we recognize. Now the
length of that tag gets added to the wrapcount so that it wraps
correctly with the rest of the visible text.
2001-10-24 11:21 mrblah
* system/: bootstrap.c, calloutmanager.c, communicator.h,
confmanager.c, consolecommunicator.c, consolecommunicator.h,
drivermodule.c, engine.c, filemanager.c, libmodule.c, logmanager.c,
objectmanager.c, util.c:
This represents the latest updates to the prototype before I ran
out of time to work on it. It should be noted that not everything
works and some of the code is downright broken.
Among other things, I added block comments to each of the files to
explain what they're supposed to do.
2001-10-24 01:21 willhelm
* mudlib/mpico.py:
We now check to see if self.ed_filename exists and it's not equal
to "[new]" which we use as a marker that this is a new file. This
should fix the problem of having that silly [new]~ file in the root
directory.
2001-10-24 01:15 willhelm
* mudlib/formatter.py:
I changed the way format_text handles tags it doesn't handle.
Before it would dump the tag. For instance, it doesn't know about
... . So the text "this text is bold" gets
formatted to "this text is bold". Instead, we want it to ignore
tags it doesn't understand. This does a bunch of things for us:
1. it allows us to use <...> syntax for command help where we
specify required arguments. 2. it allows players to talk about
html tags without losing parts of their conversation (our text
formatting may look like HTML, but does not use any HTML tags).
3. it allows coders to see where they screwed up their text
formatting in descriptions and things rather than not notice it
because the glaring error was happily dumped because format_text
didn't recognize it for the hideous monstrosity that it was.
All these things and more with the change of one mere line of code
and some quick unit-testing. :)
2001-10-22 13:02 mrblah
* mudlib/employable.py:
Added some comments in the Wearable class to methods previously
identified by Will as needing documentation. I haven't yet
documented the corresponding methods in the Wieldable class.
2001-10-19 23:03 willhelm
* mudlib/: callout.py, coder.py, commands.py, constants.py,
core.py, currency.py, door.py, editor.py, emote.py, employable.py,
formatter.py, heap.py, language.py, libinit.py, living.py,
login.py, mind.py, mpico.py, mudtime.py, nomacs.py, parser.py,
possessed.py, race.py, shadow.py, stdlib.py, stdprops.py, trade.py,
tradeprops.py, utils.py, viewer.py, vtelnet.py:
Fixing the unix vs. dos formatting of the files. Also did some
additional commenting on various modules.
2001-10-19 12:31 willhelm
* mudlib/: language.py, viewer.py:
Removed stuff I had commented out while overhauling the formatting.
2001-10-19 12:29 willhelm
* mudlib/: formatter.py, utils.py, viewer.py, help/manager.py:
Fixed the help system so it works with the new colors. Updated the
formatting.tpc document on the new formatting system. Removed the
old formatting functions from utils.py. Fixed a spelling mistake
in default.tpc.
2001-10-17 22:34 willhelm
* mudlib/: callout.py, coder.py, commands.py, constants.py,
core.py, currency.py, door.py, editor.py, emote.py, employable.py,
formatter.py, heap.py, language.py, libinit.py, living.py,
login.py, mind.py, mpico.py, mudtime.py, nomacs.py, parser.py,
possessed.py, race.py, shadow.py, stdlib.py, stdprops.py, trade.py,
tradeprops.py, utils.py, viewer.py, vtelnet.py, help/manager.py:
Task 37361 completed (ansi/wrap overhaul). (I screwed up my CVS
repository--but theoretically I touched 80% of these files anyhow.)
I re-built the ansi/wrapping system which is now all contained in
formatter as it is now the text formatting system. It has a series
of cool functions that make dealing with the formatting much
easier. Some of these functions have been incorporated into
various parts of the mudlib making the code there much shorter and
easier to manage. It also has a kick-ass iterator which, when
given a string, allows you to iterate through the formatting
portions or the textual portions of a string without having to
split out the formatting and piece it together manually. I'm going
to do some testing and then probably incorporate this into the
language module. I may optimize it a bit so that it figures things
out when it needs to rather than all up front (if you look at the
class called FormatTextIter in the formatter module, you'll see
what I mean).
I also fixed the columnize and fixedcolumnize functions in the
formatter making them more sophisticated and used them to re-write
the listDirectory function in the coder module (it's now half the
size and one quarter the complexity).
And I moved some utility functions around between utils.py,
formatter.py and moved all the color constants to constants.py.
World code color code should look like this:
from mudlib.constants import * import mudlib.formatter
...
pl.write( mudlib.formatter.color(BLUE, "This text is blue") )
Now constants is the only module that we condone the use of the
from _ import * method of importing.
I updated the tavern code to reflect all these changes.
I haven't removed the code from utils.py yet. That's next.
I think that's all I've done since the last commit.
2001-10-15 16:48 flaithius
* mudlib/currency.py:
Commented currency.py
2001-10-15 16:30 flaithius
* mudlib/heap.py:
commented heap.py
2001-10-12 16:51 willhelm
* mudlib/: commands.py, currency.py, door.py, employable.py,
formatter.py, language.py, living.py:
Fixing comments, adding new comments, and working on documenting
the mudlib. Task 35785.
2001-10-12 09:36 willhelm
* mudlib/: coder.py, commands.py, core.py, currency.py, door.py,
formatter.py, login.py, mind.py:
Fixing documentation and comments for ool docs. Task 35785.
2001-10-12 09:32 willhelm
* mudlib/: mpico.py, nomacs.py:
Went through and fixed a bug in nomacs causing the module not to
load (affecting Happydoc ool docs) and fixed some of the comments
in MPico.
2001-10-11 12:19 willhelm
* mudlib/: mpico.py, vtelnet.py:
Some fixes to mpico.
2001-09-17 20:56 willhelm
* mudlib/mpico.py:
Added really really super-basic syntax highlighting. Moved some
code around. Tried to fix a couple additional bugs I found.
2001-09-17 13:17 willhelm
* mudlib/coder.py:
Added/changed some doc-strings in coder.py.
2001-09-17 10:11 mrblah
* mudlib/callout.py:
Touched up the doc strings a bit.
2001-09-17 04:04 willhelm
* mudlib/language.py:
Added some comments to the language module.
2001-09-14 21:57 willhelm
* mudlib/emote.py:
Removed the laf emote. It's in there as laugh and shouldn't be
repeated with misspelled thingy....
2001-09-14 20:27 willhelm
* mudlib/utils.py:
Temporary fix to word-wrapping. Before it wasn't paying attention
to our ansi color codes and it was counting those in its wrapping
length which really irritated me. Now it's temporarily fixed by
passing the text through parse_ansi and then _wrap_parsed_ansi
instead of through _wrap_text. This should be re-written at some
point so it's less intensive and supports more formatting stuff
cleanly.
2001-09-14 10:34 mrblah
* mudlib/boards/board.py:
Turns out the archive thing wasn't a Jython bug after all. Well,
the Jython implementation of the python lib was bombing out because
it didn't check some data for validity, so I guess you could say
that's a bug, but the ultimate cause of the problem was in the
bulletin board code. So that's fixed and now archiving works.
2001-09-13 17:24 mrblah
* mudlib/: utils.py, boards/board.py:
Added dateString() method to utils, which returns the current date
formatted as MM-DD-YYYY
Added date stamps to messages posted on bulletin boards.
Added archiving capability to the bulletin boards. Unfortunately,
there appears to be a Jython bug preventing it from working, so
I've disabled it.
2001-09-13 13:17 willhelm
* mudlib/mpico.py:
mpico now pages up and down a half a screen rather than a full
screen. This also affects when you're at the bottom of the screen
and hit the down arrow as well as when you're at the top of the
screen and hit the up arrow.
2001-09-12 15:10 flaithius
* mudlib/emote.py:
Added a "think" emote.
2001-09-12 15:02 flaithius
* mudlib/emote.py:
Added emotes (most of them from the idea logs): cower cough
rolleyes snicker sniff kick tap glare whee flex
2001-09-12 11:23 flaithius
* mudlib/coder.py:
Fixed attachments bug so that is displays the full list of
attachments instead of just the first one in each list.
2001-09-12 10:21 flaithius
* mudlib/heap.py:
Fixed heap so that it will adjust weight based on number of objects
in heap. Hence if you have 2 coins it will weigh twice as much as 1
coin.
2001-09-11 13:19 flaithius
* mudlib/currency.py:
Made money persistent
2001-09-11 00:47 willhelm
* mudlib/help/manager.py:
Fixed the lists so that they're a bit more html like. This won't
affect anything in-game, but it makes it a little easier to display
help files on the web as-is.
2001-09-11 00:32 willhelm
* mudlib/mpico.py:
This could either be a good modification or a bad one depending on
how one feels about those file~ things. I added saving of a backup
file to the _abort method. This will try to save the current
buffer to a file with the name of ~ before exiting. If
mpico dies ungracefully, you have a copy of your work in
~.
FIXME - Should we pull whether to backup the file or not from a
user property? Answer: yes. But not today....
2001-09-11 00:22 willhelm
* mudlib/mpico.py:
Implemented the "Save buffer? y/n/^C" feature so we don't continue
losing work while using mpico in-game.
2001-09-10 22:45 willhelm
* mudlib/: commands.py, viewer.py:
I noticed that some of the help topics are kind of lengthy and
shoot by on my client, so I changed help so that it pipes help text
through the More viewer. I also had to change the More viewer so
that it can handle raw as well as non-raw text.
It is a bit annoying now because bluemud doesn't know your ROWS,
COLS information unless you're using telnet. If you're using
telnet, you're fine.
FIXME - we need to add commands or some method to change your
"telnet" options like ansimode, ROWS, and COLS in-game and save it
with your player ob. This could get a little complex considering
now we have two sources of COLS/ROWS data and one of them is
dynamic.
At this point, however, this checkin comment is getting to be a bit
too much like a Tolstoy novel, so I'm going to leave the rest of
the excercise up to the reader.
2001-09-10 16:52 flaithius
* mudlib/trade.py:
Fixed messaging in trader. Trader now gets messages when someone
inquires or appraises with them.
2001-09-10 14:52 flaithius
* mudlib/: currency.py, trade.py:
changed my example code.
2001-09-10 14:52 willhelm
* mudlib/coder.py:
Added the ability to parse ~ to _parse_path.
2001-09-10 14:28 willhelm
* mudlib/coder.py:
Fixed cat command so it uses rawwrite rather than write. no
wrapping/ansi for it.
2001-09-10 14:26 mrblah
* mudlib/: living.py, login.py:
Added persistent access levels and added support for them to the
login module so that wizards will automatically be given a
WizardController and the coder commands upon login. I also added
some hard-coded pre-titles for wizards.
Note that none of this is secure. It doesn't even pretend to be
secure.
2001-09-10 14:00 willhelm
* mudlib/: coder.py, commands.py:
Fixed the who command so it tells you whether someone is linkdead,
idle or just fine. (before it was just fine or linkdead) Fixed the
coder getHomeDir (i think that's the function) according to our new
home dir /worlds/home/.
2001-09-10 13:54 flaithius
* mudlib/: currency.py, heap.py, trade.py, tradeprops.py:
moved trade/currency code into mudlib. Cleaned up/rewrote most of
it. Made trader into a shadow instead of a npc so that any
interactive can become a trader.
2001-09-09 02:28 mrblah
* system/: communicator.h, libmodule.c:
Prototype related.
Added object IDs to the MudObject class in libmodule.
Added a User class to libmodule.
Created a Communicator struct that contains function pointers to
the functions implemented by communicators, thereby abstracting
communicator implementations from the User class. This way I can
create a console communicator for testing and later replace it with
a socket communicator for networking support without having to
touch the User class. It's actually setup so that multiple
communicator implementations can be in use at the same time. I'm
really pleased with this solution as it mimics an OO class from a
client perspective. I'm actually giving some thought to
refactoring a few areas of the system to do something
similar--we'll have to see.
2001-09-07 19:45 mrblah
* mudlib/stdlib.py:
Fixed bug in findPlayer that caused it to return the player name
instead of the player reference itself.
2001-09-07 08:26 flaithius
* mudlib/coder.py:
Added an "attachment" coder command. This will tell what
attachments are the coder's environment.
2001-09-07 02:58 willhelm
* mudlib/mpico.py:
Changed draw_commands so that it drew commands that we had.
Commands that aren't supported (help, uncut text, read file...) are
not highlighted. Also fixed ^E (to end of line) so that it worked
correctly.
2001-09-07 02:48 willhelm
* mudlib/mpico.py:
Fixed the problem with the screen not updating when you did
backspace, cut line (^K), and carriage returns if you weren't
looking at the first page.
2001-09-07 02:40 willhelm
* mudlib/formatter.py:
Changed formathumantime so that the resulting string is shorter by
using abbreviated unit names rather than the whole unit name. eg:
minutes -> mins ...
2001-09-05 15:44 flaithius
* mudlib/commands.py:
Fixed alias infinite loop problem. It couldn't handle aliases like:
alias chuckle -> chuckle loudly
2001-09-05 13:30 mrblah
* mudlib/boards/board.py:
Added help files for the "bug" and "idea" commands.
Also fixed the bulletin board so it's not longer get-able.
2001-09-05 12:59 mrblah
* mudlib/commands.py:
Added "bug" and "idea" commands. Help files to follow.
2001-09-05 12:02 mrblah
* mudlib/: commands.py, living.py:
Fixed bug in introduction code that caused NPCs to bomb out when
introduced to.
2001-09-05 01:02 mrblah
* system/: bootstrap.c, drivermodule.c, drivermodule.h,
filemanager.c, filemanager.h:
Prototype-related
Added filemanager, which serves the role of the Java FileManager
class Implemented driver methods serviced by filemanager
Integreated start/shutdown of filemanager with bootstrap
This code and the calloutmanager need to be tested more. But this
represents the last major component of the system (aside from
networking, which is being tackled separately).
2001-09-04 19:34 willhelm
* mudlib/coder.py:
Fixed a bug in listDirectory that i missed when changing all the
formatting up.
2001-09-04 11:48 willhelm
* mudlib/commands.py:
Fixed the idle command to use formathumantime and count idleness in
seconds (ignoring the first 60 seconds). Fixed the uptime command
so that it now counts number of players online.
2001-09-04 01:30 willhelm
* mudlib/: commands.py, formatter.py:
Fixed the problem with the say command. I did it by adding a
precolor(COLOR) and a postcolor() commands.
2001-09-03 23:58 willhelm
* mudlib/: coder.py, commands.py, formatter.py, mind.py, utils.py,
help/manager.py:
Changes to how formatting works. Any calls for color or indenting
should use the functions in formatter.py Do a: from
mudlib.formatter import *
And then use the functions color(...) and indent(...) and the
constants in formatter.py for the colors. I changed all the code
in the system to use these new functions. Having slight problems
with the say command though. I'll fix that in the next 10 minutes
or so. (I forgot I hadn't gotten that resolved when I did this
commit--my bad). This allows me to re-do the wrapping/ansification
functions in utils.py without affecting the code base since it's
all internal to utils.py and formatter.py.
2001-09-03 21:40 mrblah
* system/: bootstrap.c, calloutmanager.c, calloutmanager.h,
drivermodule.c:
Prototype-related
Added calloutmanager, which serves the same role as the Java
CalloutManager Implemented driver methods serviced by
calloutmanager Integrated start/shutdown of calloutmanager with
bootstrap
2001-09-03 18:32 mrblah
* system/: bootstrap.c, drivermodule.c, logmanager.c, logmanager.h:
Prototype-related
Added logmanager, which serves the role of the Java LogManager
class Implemented driver methods serviced by logmanager Integrated
logmanager start/shutdown into bootstrap
2001-09-03 12:11 mrblah
* system/: bootstrap.c, confmanager.c, drivermodule.c,
objectmanager.c, objectmanager.h, util.c, util.h:
This is all prototype-related.
Added util, which supports List and Map data structures. Added
objectmanager, which serves the same role as the Java ObjectFactory
Implemented driver methods serviced by the objectmanager Converted
confmanager to use the Map structure instead of its custom
structure Enhanced confmanager to actually register its aliases
with objectmanager Added startup/shutdown support for objectmanager
to bootstrap
2001-09-02 15:27 willhelm
* mudlib/help/manager.py:
Fixed the formatting routine so that the format syntax is html
oriented (though it should be known help documents are NOT valid
html documents. I added a ..., changed %LI% to ,
changed %CMDLISTING% to , changed %TPCLISTING% to
. It's real specific in that it is case-sensitive.
It's very much non-sophisticated. It's designed to get the
formatting stuff out of the help files. I also added a _ which you
put at the end of lines that need to be wrapped.
2001-09-01 15:07 willhelm
* mudlib/: coder.py, commands.py, formatter.py, mind.py,
help/manager.py:
Changed the help system to distinguish between topic and command
help files. A command help file covers syntax and usage of a
command, a topic help file covers a general concept. I also
started adding formatting tags to the help files. Replacing all
the (@red:*@) with %LI% in the help files. LI stands for list
item. I'm not completely sold on this method or the syntax of the
formatting either. And I want to format some of the other stuff as
well better than it is now.
The only things left to do in the help system would be to create a
file that holds the information for which files are related to
which files--we can create families of functions and topics.
i.e. in the file there would be a line like: get,drop,give,grab
And every time one of those files was retrieved, the SEE ALSO
section would be auto-populated with this information. Then we
don't have to update each individual file. Just makes the
bookkeeping a little easier.
I want to fix the word-wrapping thing. I might force word-wrapped
lines to have a _ at the end. Then do a mass _\n replacement with
just a space.
Getting there.
2001-09-01 02:37 mrblah
* mudlib/commands.py, mudlib/living.py, mudlib/login.py,
mudlib/stdlib.py, org/bluesock/bluemud/driver/LogManager.java:
Modified the "known interactives" stuff in living and in the
command module to use interactive names instead of interactive
references. While this opens up the possibility of "knowing"
someone who you haven't been introduced to because they have the
same name as someone you have been introduced to, it also makes it
possible to persist so that players will know other players across
sessions. Perhaps in the future we should really keep track of an
"origination" hash that would work off the filename from which the
NPC was loaded or the security file from which the player info was
loaded, and store that instead of the player name in the
knownInteractives list. That would provide a persistable reference
that would be relatively unique amongst interactives.
Modified the Player class to save and reload its knownInteractives
list, so players will now know other players across sessions.
Added a few functions to stdlib, including log(), write(), and
findPlayer(). The log function is a wrapper around the Driver's
writeLogEntry() method, write() sends a message to the current
active player, and findPlayer() will return a reference to a
logged-in player given that player's name.
Modified the LoginController class to log player logins.
Modified the LogManager's timestamp format so that it will always
be the same length, regardless of the date or time. It also now
prints the full year instead of just the last two digits.
2001-08-31 10:25 mrblah
* org/bluesock/bluemud/driver/Driver.java:
Added the homes root to the constructed python path so that code in
wizards' homes directories can be loaded.
There seems to be something kind of weird about Jython, though, in
that it seems to ignore directories created after the interpreter
starts up. Maybe it was just a fluke, but after creating a home
directory for myself, I had to restart the mud before the
interpreter would recognize the code in it.
2001-08-30 16:16 willhelm
* mudlib/: commands.py, formatter.py, mind.py, mpico.py, utils.py:
* I fixed PlayerController.write because there was all this kruft
there from a previous attempt at implementing indent. * I have no
clue what I did with formatter.py. * I added a get_indent function
to utils.py and moved some of the wrap stuff around a bit.
get_indent does a somewhat klugy method of checking for indent or
no. If it's indented, then it's indented. It doesn't attempt to
wrap text with formatting commands. If we want to move to that
point, then we can... version 2.0. :) * I made another couple
minor fixes to mpico. * I changed say, tell, and shout to use
indenting. * The only issue is that say does this VBFC thing which
capitalizes the first letter--which in this case is now INDENT=5
so it doesn't capitalize the actual text right.
2001-08-30 12:13 willhelm
* mudlib/mpico.py:
Took out some of the drawBody() calls in mpico on deleting
characters and lines and which were highly inefficient. Looks ok
still too.
2001-08-29 22:12 willhelm
* mudlib/mpico.py:
Bah.
2001-08-29 22:10 willhelm
* mudlib/mpico.py:
Fixed some of the aborts so they're printing tracebacks when they
should be.
2001-08-29 22:06 willhelm
* mudlib/mpico.py:
Fixed bug with initialization and drawing of commands.
2001-08-29 22:02 willhelm
* mudlib/core.py:
Changed the obvious exits message so that it's not space delimited,
but rather comma delimited. Easier to discern exits I think.
before: Obvious exits: south east southeast now: Obvious
exits: south, east, southeast
2001-08-29 21:23 willhelm
* mudlib/mpico.py:
Fixed mpico so it handles clients that don't support character mode
better (i.e. mud clients and terminal emulation we don't like).
2001-08-29 21:13 willhelm
* mudlib/: commands.py, formatter.py:
I got sick and tired of seeing an uptime of 50,000 seconds. So
it's now formatted via a horribly done days/hours/minutes/seconds
converter thing which we'll probably want to: a) re-write b)
put somewhere other than formatter.py
But it seems to work. Yay.
2001-08-29 19:20 willhelm
* mudlib/mpico.py:
I forgot to mention this in the previous commit. The 1.12 version
of mpico had the following MASSIVE changes: - almost complete
rewrite of most methods - added the ability to cut lines of text
(^K) - fixed a lot of obsequous bugs - made it a lot more
readable - lots of comments - removed a lot of klugy arithmetic
for translating between buffer-space and screen-space.
mpico is pretty usable right now with the following exceptions: -
doesn't handle lines longer than the screen width well at all -
cutting text doesn't put it in a temporary buffer for pasting
later
This version fixes some additional bugs that I found while I was
toying with things.
2001-08-29 19:02 willhelm
* mudlib/: coder.py, formatter.py, mpico.py, nomacs.py:
I started writing a fixedcolumnize in formatter. And made a quick
change to nomacs in preparation to adjusting it so it works in
bluemud.
2001-08-29 15:39 mrblah
* org/bluesock/bluemud/driver/Driver.java:
Since we're mixing Java and Python paths, sometimes we'd end up
with mixed file separators and what not. I modified the
canonizePath method in the Driver to explicitly replace file
separators with the separator for the underlying operating system.
This should hopefully correct some of the problems that have been
experienced running under Windows.
2001-08-29 15:06 mrblah
* mudlib/core.py:
Fixed bug in tell room that would cause nothing to be broadcast if
the gagged list was empty (instead of broadcasting to everyone).
2001-08-29 10:15 mrblah
* mudlib/coder.py, system/drivermodule.c, system/drivermodule.h:
Implemented methods in driver prototype dealing with configuration
properties (getWorldRoot, getBluemudCodeRoot, etc.).
Also updated the syntax message output by the "update" coder
command to reflect the "update here" syntax.
2001-08-28 19:56 willhelm
* mudlib/commands.py, mudlib/formatter.py, mudlib/help/manager.py,
org/bluesock/bluemud/driver/SocketCommunicator.java:
I fixed the ^M thing in the SocketCommunicator.java (sigh). I also
changed the help system so that it prints out all the topics
involved in a manual. I created a 'help' topic as well with the
text from the basic default and changed the basic default so that
it's more informative about what topics are available. Course, I
forgot to add the help file.... Bah.
2001-08-28 19:51 mrblah
* system/: bootstrap.c, confmanager.c, confmanager.h,
drivermodule.c, drivermodule.h, engine.c, engine.h, libmodule.c:
Prototype for C system implementation.
2001-08-27 21:47 willhelm
* mudlib/commands.py, org/bluesock/bluemud/driver/Driver.java:
Added the uptime command. Anyone can use it. It gives the
following information: - how long has the mud been up (currently
in seconds) - how long till the next reboot (currently not
implemented) - how many players currently logged in (currently not
implemented)
Added the appropriate help file.
Added a getUptime function to the driver.
Todo: We need to create a function that takes a long and converts
it into a string of days/hours/minutes/seconds kind of thing.
2001-08-21 11:51 willhelm
* mudlib/commands.py,
org/bluesock/bluemud/driver/SocketCommunicator.java:
Added (Linkdead) to the idle command if the characer is linkdead.
Otherwise they just showed up as extremely idle. Re-added SGA
on/off so that clients correctly get poked out of linemode for
mpico to work. Neil had encountered this by SSH from his box to
bluesock and then telnet from bluesock to the mud on 15grains. I
encountered the same thing going directly to the mud on 15grains
from my brother's Mac OSX telnet client. I changed the way we
handle SGA incoming messages so this is a different SGA
implementation than we've had before. We'll see what this one
does. At some point I'm going to look at other peoples' code and
their handling of SGA.
2001-08-10 18:57 flaithius
* mudlib/emote.py:
Added chuckle command.
2001-08-10 18:57 willhelm
* mudlib/coder.py:
Neil wandered over all happy that he found a bug with cd. Turns
out it was a bug with _parse_path. If you're in the root ("/") and
you pass in a "../code/mudlib" the first ../ will remove the only /
and then the path that comes out would be "code/mudlib" rather than
"/code/mudlib" causing massive grief in our humble little system.
I have fixed it by checking to see if the first character is a "/"
and if it isn't, I make it so.
2001-08-10 12:47 mrblah
* mudlib/login.py:
Fixes linkdead bug that wasn't cleaning up old player object when
user reconnected. This resulted in that old player object getting
heartbeat events forever after until the MUD was rebooted.
2001-08-09 15:27 mrblah
* mudlib/commands.py:
Added some help files for player commands.
Removed the "kill" command, since the mudlib won't support combat.
This command should be provided and implemented by the world, if
desired.
2001-08-08 17:57 flaithius
* mudlib/living.py:
Fixed the "featureless, and frankly rather boring" on living's long
description even if it has adjectives.
2001-08-08 15:56 mrblah
* mudlib/commands.py:
Added shout command to commands module. Added shout help file to
the basic manual. Modified who command to always display player
names.
2001-08-08 11:51 mrblah
* mudlib/: commands.py, stdprops.py, help/manager.py:
Enhanced help system to support manuals. Created a "basic" and a
"coder" manual to start. Modified the creation module in the tavern
to set the default manual to basic.
2001-08-07 22:37 willhelm
* mudlib/: mind.py, mpico.py:
When you resize your telnet client (and it's set to resize), it
sends a NAWS telnet control thingy to our server. We then change
the ROWS and COLS properties on the SocketCommunicator property
hash. I then create a NawsEvent which was supposed to get
processed by whatever things were registered with the controller.
This all now works. This means that if you're in mpico and you
resize your telnet client and it sends a NAWS event, mpico
refreshes its screen accordingly with the new values.
2001-08-07 19:48 mrblah
* mudlib/commands.py, mudlib/mind.py,
org/bluesock/bluemud/driver/BootStrap.java,
org/bluesock/bluemud/driver/Server.java,
org/bluesock/bluemud/driver/User.java:
Added tracking of IP address and idle time to User. Added
getIdleTime() method to mind module. Added "idle" command to
commands module.
Modified "halting" message in bootstrap to point user to error log.
2001-08-07 14:51 willhelm
* org/bluesock/bluemud/driver/SocketCommunicator.java:
Fixed the "Hey--that's not what I typed! It's missing letters!"
error as well as the problem with logging off where the socket
doesn't disconnect.
2001-08-07 13:12 flaithius
* mudlib/mudtime.py:
Fixed getTimeIncrements(). It was indexing the array from 0 but the
increment number was starting at 1. (Hence "December", the 12th
month was blowing up.)
2001-08-07 11:14 willhelm
* org/bluesock/bluemud/driver/SocketCommunicator.java:
Changing 30000 to 1000 for the TIMEOUT value to see if it fixes
disconnect issues.
2001-08-07 11:04 willhelm
* mudlib/coder.py:
Fixed ls--it wasn't coloring directories if you weren't in the root
dir.
2001-08-07 10:32 mrblah
* mudlib/: coder.py, living.py, login.py, viewer.py:
Added back "commands" coder command. Added getCommands method to
living.ActionManager to support above.
Fixed "more" command so that prompt is on newline
Modified login module to print a newline before the message about
reconnecting to your body.
2001-08-06 19:49 willhelm
* org/bluesock/bluemud/driver/: SocketCommunicator.java,
TelnetConstants.java, User.java:
More commenting/documentation.
2001-08-06 18:13 flaithius
* mudlib/: commands.py, core.py, stdprops.py:
Fixed searching....
-Search now works for Basement room. -Search here works. -Search
prompts you after you have finished searching.
2001-08-06 14:50 mrblah
* mudlib/login.py, org/bluesock/bluemud/driver/Driver.java,
org/bluesock/bluemud/driver/SecurityToken.java:
Added authentication. Users must now provide a valid password to
login. Users are given three chances to enter the appropriate
password, after which they are disconnected.
Note that the login module now determines whether a player is new
by checking if there is a security token associated with that
player. In other words, after this update all of your characters
will be treated as new characters, even though they have player
files, since they won't have security tokens.
2001-08-06 13:30 flaithius
* mudlib/: commands.py, core.py, living.py:
Added a maximum Weight value to container. Fixed the way Container
was calculating how much capacity was left by adding a
holdingVolume.
Changed get/put to check container.canAddObject before adding the
object. This is for task #35199
2001-08-06 12:00 willhelm
* mudlib/callout.py, mudlib/coder.py, mudlib/commands.py,
mudlib/constants.py, mudlib/core.py, mudlib/door.py,
mudlib/editor.py, mudlib/emote.py, mudlib/employable.py,
mudlib/formatter.py, mudlib/heap.py, mudlib/language.py,
mudlib/libinit.py, mudlib/living.py, mudlib/login.py,
mudlib/mind.py, mudlib/mpico.py, mudlib/mudtime.py,
mudlib/nomacs.py, mudlib/parser.py, mudlib/possessed.py,
mudlib/race.py, mudlib/shadow.py, mudlib/stdlib.py,
mudlib/stdprops.py, mudlib/utils.py, mudlib/viewer.py,
mudlib/vtelnet.py, mudlib/boards/board.py, mudlib/help/manager.py,
mudlib/mail/mailbox.py,
org/bluesock/bluemud/driver/BluemudPermission.java,
org/bluesock/bluemud/driver/BootStrap.java,
org/bluesock/bluemud/driver/CalloutManager.java,
org/bluesock/bluemud/driver/ConfigurationManager.java,
org/bluesock/bluemud/driver/ConnectEvent.java,
org/bluesock/bluemud/driver/Driver.java,
org/bluesock/bluemud/driver/Engine.java,
org/bluesock/bluemud/driver/FatalBluemudException.java,
org/bluesock/bluemud/driver/FileManager.java,
org/bluesock/bluemud/driver/InputEvent.java,
org/bluesock/bluemud/driver/LazyCache.java,
org/bluesock/bluemud/driver/LogManager.java,
org/bluesock/bluemud/driver/NawsEvent.java,
org/bluesock/bluemud/driver/OID.java,
org/bluesock/bluemud/driver/ObjectFactory.java,
org/bluesock/bluemud/driver/SecurityToken.java,
org/bluesock/bluemud/driver/Server.java,
org/bluesock/bluemud/driver/SocketCommunicator.java,
org/bluesock/bluemud/driver/TelnetConstants.java,
org/bluesock/bluemud/driver/User.java,
org/bluesock/bluemud/lib/Controller.java,
org/bluesock/bluemud/lib/MudEvent.java,
org/bluesock/bluemud/lib/MudObject.java:
Massive commit. Changed some comments around, added some
module-level doc-strings to explain what the module was. Added the
License/id text that needs to go at the top of every file that is
part of our distribution.
2001-08-05 14:12 willhelm
* mudlib/mpico.py:
Massive commenting, added ctrl-c (cursor position), fixed a bug,
moved some code around, and--this is the best part--did it all
in-game using mpico except when i broke the _save function--i had
to fix that out of game for obvious reasons. Now that I think
about it, I should have used the line editor. Oh well.
It's still a little clunky and really needs ctrl-k and ctrl-u
functionality. Some of the arrow keys aren't perfect yet either.
2001-08-05 13:23 willhelm
* mudlib/mpico.py:
Fixing version numbering in mpico.
2001-08-05 13:23 willhelm
* mudlib/mpico.py:
Testing CVS stuff and fixing versioning in mpico so it's more
obvious what version you're looking at.
2001-08-04 18:58 willhelm
* mudlib/coder.py, mudlib/stdlib.py, mudlib/utils.py,
org/bluesock/bluemud/driver/Driver.java,
org/bluesock/bluemud/driver/Engine.java,
org/bluesock/bluemud/driver/FileManager.java,
org/bluesock/bluemud/driver/SecurityToken.java:
Commented more code. Added an isFile to FileManager and Driver.
Added a parseOutFlags to utils (which parses out flags from other
things in a command line type thing--don't know if we want to put
this here or not). Re-wrote ls so that it's better behaved and
less flukey. Now handles: ls [-l||]
[-l||] ... We can add other flags more easily now.
2001-08-04 15:07 willhelm
* org/bluesock/bluemud/driver/: BluemudPermission.java,
BootStrap.java, CalloutManager.java, ConfigurationManager.java,
ConnectEvent.java, Driver.java, Server.java:
Commenting/documentation and reading through code.
2001-08-04 01:40 willhelm
* mudlib/coder.py, org/bluesock/bluemud/driver/Driver.java,
org/bluesock/bluemud/driver/FileManager.java:
Added fstatFile to FileManager and Driver (assigned it the "read"
permission figuring it's the same kind of thing as listDirectory).
Added ls -l and ls to the listDirectory in coder.py. It
could use a lot of work to make it smoother (of course). Also
added ls the help file.
2001-08-04 01:04 mrblah
* mudlib/language.py:
Added support for numeral-form ordinal numbers where text-form is
expected.
2001-08-04 00:42 willhelm
* mudlib/coder.py:
In addition to the lovely update command, we now have a reload
command which will reload modules (but won't replace instances of
classes). It uses sys.modules and it's in the coder.py module.
I'm not sure if this is how we want to do things ultimately....
2001-08-04 00:34 mrblah
* mudlib/language.py:
Added support for cardinals in numeral-form (like 1, 3, or 564)
where, previously, text-form (like one, three, or five-hundred
sixty-four) was expected. Ordinals in numeral-form (like 1st, 3rd,
or 564th) are not supported where text-form ordinals are expected.
2001-08-04 00:10 willhelm
* mudlib/: callout.py, coder.py, commands.py, core.py, door.py,
editor.py, emote.py, employable.py, formatter.py, heap.py,
language.py, libinit.py, living.py, login.py, mudtime.py,
nomacs.py, shadow.py, stdlib.py, stdprops.py, utils.py, viewer.py:
Fixing comments so that the ool docs are easier to use.
2001-08-03 23:48 willhelm
* mudlib/: callout.py, coder.py, constants.py, core.py, door.py,
editor.py, emote.py, employable.py, heap.py:
Adding comments, fixing spacing, reading code, some replacing....
2001-08-03 19:42 willhelm
* mudlib/: commands.py, utils.py:
Added a colormebad command that tests ansi colors on your terminal.
Also added a 'blink' and a 'reverse' mode.
2001-08-03 17:39 flaithius
* mudlib/mail/mailbox.py:
Fixed mailing so that you won't get more than one copy.
2001-08-03 17:26 flaithius
* mudlib/: login.py, mail/mailbox.py:
Changed login stuff so that it uses calls world defined methods
for: playerPreLogin playerLoggedIn
Fixed mail so that it marks mails as new or read Added to login a
message that says "You have new mail." when appropriate.
2001-08-03 15:06 mrblah
* mudlib/coder.py:
Fixed the head and tail commands in the coder module to be tolerant
of dashes in front of the num-lines argument. i.e., "tail -100
somefile.txt" will now work as expected.
2001-08-03 13:54 mrblah
* mudlib/mail/mailbox.py:
Fixed "mail" command so that spaces can appear after the commas
when addressing to multiple recipients. i.e., "mail person1,
person2 subject" now works.
Enhanced "delete" command to allow message ranges. So it's now
possible to "delete 1-3" for example.
2001-08-02 20:13 willhelm
* mudlib/: mpico.py, nomacs.py, vtelnet.py:
Changed how ctrl characters work in vtelnet and mpico--this is
nicer. Working on bringing nomacs up to working. Nomacs is
cool....
2001-08-02 20:01 willhelm
* mudlib/: editor.py, mail/mailbox.py:
Added some messages to make it a bit more user-friendly: - added
instructions when they start writing a mudmail - added a "Exiting
without saving changes" when they type %Q - ... uh, changed the
mail arrival message
All really minor stuff.
2001-08-02 19:27 willhelm
* org/bluesock/bluemud/driver/SocketCommunicator.java:
Fixed the lascivious lingering logout mystery via setting a timeout
before the main readc and removing it afterwards (this is a little
klugy, but not incredibly so).
Note: The actual value may need to be fine-tuned should we discover
it affects other platforms in weird ways.
2001-08-02 19:25 flaithius
* mudlib/mail/mailbox.py:
Removed some debug from mailbox. Also changed MudMailbox so that
when it says "You've got mail!" it uses a callout.
2001-08-02 18:58 mrblah
* mudlib/: commands.py, language.py, utils.py:
Added support to the language module for the color tags so it'll
ignore them when appropriate and preserve them when the text is
manipulated. I added a couple helper methods to the utils module
that are used to accomplish this.
During debugging, I noticed that the capitalize function was being
called to capitalize some of my commands (like when I typed "look",
a request would be made to capitalize the word "look"). Looking at
the commands module, I noticed that some of the commands setup a
notifyFail at the beginning so that they could just return 0
throughout the method without having to setup a notifyFail each
time. While this makes the code a little bit cleaner, it resulted
in the capitalize method being called every single time the command
was typed. So I modified these methods to set the notifyFail only
when they are actually going to fail.
2001-08-02 18:27 willhelm
* mudlib/mpico.py,
org/bluesock/bluemud/driver/SocketCommunicator.java,
org/bluesock/bluemud/driver/User.java:
Took out the debugging diagnostics, moved the "incoming..."
messages from User to SocketCommunicator (so they don't get printed
in cxc mode), and added an out.close() and in.close() to the
disconnect function in SocketCommunicator.
2001-08-02 18:17 flaithius
* mudlib/: login.py, stdprops.py, mail/mailbox.py:
Added support for a mail system.
There is a post offic sw of the start room.
Please delete existing player files or create mail files for the
player under world/data/mail/(playername all lowercase)
2001-08-02 17:55 willhelm
* mudlib/coder.py, mudlib/mpico.py, mudlib/vtelnet.py,
org/bluesock/bluemud/driver/SocketCommunicator.java,
org/bluesock/bluemud/driver/User.java:
mpico now works and saves. it still has a few bugs (having to do
with end of buffer issues) and it could do with some more work and
additional features. but it can now be used to edit files in-game,
save them, and such.
2001-08-02 11:59 mrblah
* mudlib/: living.py, login.py, stdlib.py, boards/board.py:
Modified stdlib.saveObject and stdlib.loadObject to no longer touch
the disk. They just convert an object to a save-representation or
convert a save-representation to an object, respectively. Instead,
it's up to the requesting object to actually write the
save-representation to disk after a call to saveObject or read the
save-representation from disk prior to a call to loadObject.
This change was made primarily for security reasons, since stdlib
used to require read/write access to ALL data directories in order
to function properly. Now it requires no special permissions and,
instead, the requesting classes just need permissions to the data
directories they use (for example, bulletin boards need read/write
to the data/boards/ directory).
I think I modified all of the classes that previously loaded and/or
saved objects to work with the new changes. But if you notice that
something no longer loads or saves properly, it may be related to
this modification.
2001-08-02 00:04 willhelm
* mudlib/viewer.py:
Fixed more so that it used rawwrite permanently. Anything that
uses more should either a) be ansified/wrapped already, or b) be
raw text that we want to see without "adjustments". (Neil, I
figured we don't need to pass a flag--it should all be raw.)
2001-07-30 16:14 mrblah
* mudlib/coder.py:
Added cp command to coders module.
2001-07-29 23:08 mrblah
* org/bluesock/bluemud/lib/Controller.java:
Forgot Controller on last commit. Bah.
2001-07-29 23:07 mrblah
* mudlib/: coder.py, mind.py, viewer.py:
Added viewer module with a More class that provides a more-like
text viewer.
Added a "more" command to the coders module that can be used to
view files.
Added a getUserProperty method to the Controller class and the mind
module that exposes the properties in the User class.
Modified head and tail commands to make use of the ROWS user
property (how many rows the user's terminal window can display) to
determine how many lines to display.
2001-07-29 11:02 mrblah
* mudlib/coder.py, org/bluesock/bluemud/driver/Driver.java,
org/bluesock/bluemud/driver/FileManager.java:
Added touch command to the coders module.
Added touchFile method to the FileManager and exposed it through
the Driver. Added a .cvsignore to the logs/ directory so it would
ignore the log files.
2001-07-29 00:12 mrblah
* mudlib/coder.py, org/bluesock/bluemud/driver/Driver.java,
org/bluesock/bluemud/driver/FileManager.java:
Added rm, pushd, and popd commands.
Added removeFile methoc to FileManager and exposed it through the
Driver. Also secured the removeDirectory method in the Driver.
2001-07-26 13:17 mrblah
* org/bluesock/bluemud/driver/: ConnectEvent.java, Driver.java,
SecurityToken.java, User.java:
Created a SecurityToken class and modified User and Driver to
interact with it instead of a Permissions object directly. The
SecurityToken stores the security-related data for a user,
including their user name, an MD5 digest of their password, and
their permission set. Currently, the SecurityToken integrated with
the User and Driver, but there's no authentication taking place yet
(so everything should behave just as before).
I also modified the ConnectEvent to access the LoginController as
an aliased object (and added an appropriate alias to the
aliases.conf file).
2001-07-26 12:41 flaithius
* mudlib/: coder.py, mudtime.py:
Fixed the mud time stuff. Added more comments to explain how to
use it.
2001-07-25 22:55 mrblah
* mudlib/coder.py:
Added head and tail commands to the coder module.
2001-07-25 20:49 willhelm
* org/bluesock/bluemud/driver/NawsEvent.java:
Forgot to add this....
2001-07-25 20:40 willhelm
* mudlib/login.py, mudlib/mind.py, mudlib/mpico.py,
org/bluesock/bluemud/driver/SocketCommunicator.java,
org/bluesock/bluemud/driver/User.java,
org/bluesock/bluemud/lib/Controller.java:
Naws event notification works now. Mpico almost works in some
cases.... It's looking a _lot_ better now. Fixed a few bugs in
the run loop in SocketCommunicator (essentially, I re-wrote
it--much better now).
2001-07-25 19:41 willhelm
* org/bluesock/bluemud/driver/SocketCommunicator.java:
Removed SGA stuff. I'm going to implement linemode later via the
linemode option rather than futzing with SGA. May re-visit this
later though.
2001-07-25 19:11 mrblah
* org/bluesock/bluemud/driver/: ConfigurationManager.java,
Driver.java, LogManager.java, Server.java:
Added a LogManager class that is responsible for appending log
entries to log files.
Added a bluemud.log.root path to bluemud.conf and added appropriate
support for it to the ConfigurationManager and Driver.
Added a writeLogEntry method to the Driver, which constructs a file
path for the log, performs a security check, and then forwards the
request on to the LogManager.
Modified the Server to record the IP address of all connections to
a "connect" log instead of just stdout.
Modified the Driver to redirect stderr to an "errors" log.
2001-07-25 19:07 willhelm
* org/bluesock/bluemud/driver/: SocketCommunicator.java,
TelnetConstants.java:
Added a debug mode (so I don't affect you guys with spam when I'm
screwing around). Added a function to TelnetConstants that nicely
prints out Telnet Control messages. Moved a few things around--may
have fixed an echo issue. Working on reducing the spam between the
client and the server.
2001-07-25 18:49 flaithius
* mudlib/living.py:
Added accomplishments. This will allow quests/accomplishments/etc
to be recorded on the player.
Note: You will need to delete all your previous player .o files.
2001-07-25 17:30 willhelm
* mudlib/commands.py,
org/bluesock/bluemud/driver/SocketCommunicator.java,
org/bluesock/bluemud/driver/TelnetConstants.java:
Moved a bunch of code around in SocketCommunicator and
TelnetConstants in an ongoing effort to clean up
SocketCommunicator.
2001-07-25 17:09 flaithius
* mudlib/commands.py:
Fixed "ask" command so if you possess an NPC you still receive
asks.
Added another NPC to the tavern :-)
2001-07-25 16:22 mrblah
* mudlib/coder.py, org/bluesock/bluemud/driver/Driver.java:
Fixed up some pathing issues in some of the coder commands. As far
as I can tell, the paths now all behave as anticipated. Also fixed
up the edit commands to make use of the current working directory
and added a "cat" command that can be used to dump files.
I also modified all of the disk manipulation methods in the Driver
to first canonize the paths to be relative to the bluemud root
directory. This is more for convenience on the part of the mudlib
than for security, since it won't stop you from touching disk
outside of the bluemud tree (it's up to Java security to prevent
that).
Finally, I updated the bluemud.conf file to include pretty comments
for each of the path entries.
2001-07-25 13:49 rumata
* mudlib/: commands.py, core.py:
commands.py added search to the basic command handler. core.py
added an empty search function to the object, so now all objects
are searchable itemps.py changed the way tonic behaves: empty
bottle stays behind; can't quaff nails anymore :) roomps.py removed
search from closet npcs.py Igor is now searchable tavern.py
adjusted the tshirt search
2001-07-25 13:39 mrblah
* mudlib/: commands.py, help/manager.py:
Added a rudimentary help system and a "help" command to the
commands module. The help system just dumps the contents of a file
from the help directory that has the same name as the desired help
topic. If no topic is specified, then a "default" file is used. If
the file can't be found, then the user receives an error message
about that help topic not existing.
I added two dummy help files: default and test.
2001-07-25 12:29 mrblah
* org/bluesock/bluemud/driver/: BootStrap.java, Driver.java:
Enhanced the Driver class to automatically determine the proper
setting for the python.path environment variable and initialize the
Python interpreter accordingly. It should no longer be necessary to
specify a python path on the command line when starting the MUD.
Enhanced the BootStrap class to accept the listening port on the
command line. This is now a required argument.
Updated the build.xml script to take the two above changes into
account: removed the python path and added a listening port of
3000. I also fixed a couple other issues with the script.
Removed the world.code.root property from the bluemud.conf file
since it's no longer used (we use the world.domains.root property
instead).
2001-07-24 13:02 mrblah
* mudlib/: living.py, login.py, boards/board.py:
Modified the Player class and Board class to save to the proper
data subdirectories (player/ and boards/ respectively). I also
fixed some packaging issues in the Board class that were left over
from the directory structure reorg.
I still need to break the Player class out of the living module and
put it into its own module in the mudlib/player directory for
security purposes.
2001-07-23 18:35 rumata
* mudlib/coder.py:
fixed the trader (got screwed up during the move) fixed possession
bugs. Can jump host bodies successfully, and can't emote
possessor's body. BootStrap.java was changed, then changed back,
so should be no net changes
2001-07-23 11:29 mrblah
* org/bluesock/bluemud/driver/: BootStrap.java,
ConfigurationManager.java, Driver.java:
Enhanced ConfigurationManager to take care of loading aliases from
a configuration file and registering them with the Driver. The
location of the aliases file can be specified with the
bluemud.conf.aliases environment variable. If not present, then the
ConfigurationManager will look for an aliases.conf file in the
current working directory. If it can't find that, then it generates
a fatal error and the system halts.
Previously, hard-coded aliases were registered with the Driver by
the BootStrap class. I took all that out. At initialization, the
Driver now asks the ConfigurationManager to load and register the
aliases.
2001-07-22 14:58 willhelm
* mudlib/boards/board.py:
Bunch of fixes--everything seems to load and work fine now. Whee!
Best part is that I did most of it in-game. Well, the editing I
did out of game, but I only had to start the server once and do a
lot of "update". Update should kick up errors.
2001-07-22 13:40 willhelm
* mudlib/boards/.cvsignore:
Adding a .cvsignore.
2001-07-22 13:05 mrblah
* mudlib/living.py:
Fixed bug in living to get data root properly.
2001-07-22 12:53 mrblah
* org/bluesock/bluemud/driver/Engine.java:
Fixed bug in engine that would cause it to throw a
NullPointerException if an event other than a UserInputEvent bombed
out.
2001-07-22 12:37 mrblah
* mudlib/coder.py, mudlib/living.py, mudlib/login.py,
org/bluesock/bluemud/driver/BootStrap.java,
org/bluesock/bluemud/driver/ConfigurationManager.java,
org/bluesock/bluemud/driver/Driver.java:
Getting closer to working. Some of the tavern code is still
unhappy.
2001-07-22 00:30 willhelm
* org/bluesock/bluemud/driver/BootStrap.java:
Trying to get the world to come up--but it still doesn't.
2001-07-21 18:47 willhelm
* mudlib/boards/board.py,
org/bluesock/bluemud/driver/SocketCommunicator.java,
org/bluesock/bluemud/driver/User.java:
Fixed board imports. Fixed a few bugs in the SocketCommunicator
and added an initializeSocketCommunicator call to the User.
Adjusted the bluemud.conf sample configuration file. I forget what
I did to ConfigurationManager.java--it should be identical.
2001-07-20 22:51 willhelm
* mudlib/mpico.py, org/bluesock/bluemud/driver/User.java:
Removed setProperty from User (only SocketCommunicator can set
properties now!) Changed most of the property fetching from mpico.
2001-07-20 22:33 willhelm
* org/bluesock/bluemud/driver/: SocketCommunicator.java, User.java:
It compiles now. :)
2001-07-20 22:33 mrblah
* mudlib/: libinit.py, boards/__init__.py, help/__init__.py,
mail/__init__.py, player/__init__.py:
Added __init__.py files to the new mudlib directories so Python
will treat them as packages.
Modified libinit to refer to the board module in its new home.
Modified tavern to refer to the board module in its new home.
2001-07-20 19:52 willhelm
* org/bluesock/bluemud/driver/: SocketCommunicator.java,
TelnetConstants.java, User.java:
getting better....
2001-07-20 18:21 willhelm
* mudlib/: help/.cvsignore, mail/.cvsignore, player/.cvsignore:
Added a bunch of empty directories to maintain our structure.
2001-07-20 18:05 willhelm
* mudlib/.cvsignore, mudlib/__init__.py, mudlib/callout.py,
org/bluesock/bluemud/driver/.cvsignore,
org/bluesock/bluemud/driver/BluemudPermission.java,
org/bluesock/bluemud/driver/BootStrap.java,
org/bluesock/bluemud/driver/CalloutManager.java,
org/bluesock/bluemud/driver/ConfigurationManager.java,
org/bluesock/bluemud/driver/ConnectEvent.java,
org/bluesock/bluemud/driver/Driver.java,
org/bluesock/bluemud/driver/Engine.java,
org/bluesock/bluemud/driver/FatalBluemudException.java,
org/bluesock/bluemud/driver/FileManager.java,
org/bluesock/bluemud/driver/InputEvent.java,
org/bluesock/bluemud/driver/LazyCache.java,
org/bluesock/bluemud/driver/OID.java,
org/bluesock/bluemud/driver/ObjectFactory.java,
org/bluesock/bluemud/driver/Server.java,
org/bluesock/bluemud/driver/SocketCommunicator.java,
org/bluesock/bluemud/driver/TelnetConstants.java,
org/bluesock/bluemud/driver/User.java,
org/bluesock/bluemud/lib/.cvsignore,
org/bluesock/bluemud/lib/Controller.java,
org/bluesock/bluemud/lib/MudEvent.java,
org/bluesock/bluemud/lib/MudObject.java, mudlib/coder.py,
mudlib/commands.py, mudlib/constants.py, mudlib/core.py,
mudlib/door.py, mudlib/editor.py, mudlib/emote.py,
mudlib/employable.py, mudlib/formatter.py, mudlib/heap.py,
mudlib/language.py, mudlib/libinit.py, mudlib/living.py,
mudlib/login.py, mudlib/mind.py, mudlib/mpico.py,
mudlib/mudtime.py, mudlib/nomacs.py, mudlib/parser.py,
mudlib/possessed.py, mudlib/race.py, mudlib/shadow.py,
mudlib/stdlib.py, mudlib/stdprops.py, mudlib/utils.py,
mudlib/vtelnet.py, mudlib/boards/board.py:
Initial revision
2001-07-20 18:05 willhelm
* mudlib/.cvsignore, mudlib/__init__.py, mudlib/callout.py,
org/bluesock/bluemud/driver/.cvsignore,
org/bluesock/bluemud/driver/BluemudPermission.java,
org/bluesock/bluemud/driver/BootStrap.java,
org/bluesock/bluemud/driver/CalloutManager.java,
org/bluesock/bluemud/driver/ConfigurationManager.java,
org/bluesock/bluemud/driver/ConnectEvent.java,
org/bluesock/bluemud/driver/Driver.java,
org/bluesock/bluemud/driver/Engine.java,
org/bluesock/bluemud/driver/FatalBluemudException.java,
org/bluesock/bluemud/driver/FileManager.java,
org/bluesock/bluemud/driver/InputEvent.java,
org/bluesock/bluemud/driver/LazyCache.java,
org/bluesock/bluemud/driver/OID.java,
org/bluesock/bluemud/driver/ObjectFactory.java,
org/bluesock/bluemud/driver/Server.java,
org/bluesock/bluemud/driver/SocketCommunicator.java,
org/bluesock/bluemud/driver/TelnetConstants.java,
org/bluesock/bluemud/driver/User.java,
org/bluesock/bluemud/lib/.cvsignore,
org/bluesock/bluemud/lib/Controller.java,
org/bluesock/bluemud/lib/MudEvent.java,
org/bluesock/bluemud/lib/MudObject.java, mudlib/coder.py,
mudlib/commands.py, mudlib/constants.py, mudlib/core.py,
mudlib/door.py, mudlib/editor.py, mudlib/emote.py,
mudlib/employable.py, mudlib/formatter.py, mudlib/heap.py,
mudlib/language.py, mudlib/libinit.py, mudlib/living.py,
mudlib/login.py, mudlib/mind.py, mudlib/mpico.py,
mudlib/mudtime.py, mudlib/nomacs.py, mudlib/parser.py,
mudlib/possessed.py, mudlib/race.py, mudlib/shadow.py,
mudlib/stdlib.py, mudlib/stdprops.py, mudlib/utils.py,
mudlib/vtelnet.py, mudlib/boards/board.py:
building new stuff....