| __init__ |  | 
| callout | A callout is a request to have a method invoked after a given time | 
| coder | mudlib.coderholds theCoderCommandsclass which encapsulates all
 | 
| commands | This module holds the BaseCommandHandler which holds the commands | 
| constants | Holds constants we use in the mudlib. | 
| core | Provides support for in-game objects and containers. | 
| currency | This module suffers from a lack of documentation. | 
| door | Holds the Door class and the Key class for building doors that | 
| editor | Contains classes implementing in-game editors. | 
| emote | Provides support for basic emotions. | 
| employable | Holds the wearable and wieldable classes. | 
| formatter | This module encapsulates all the formatting markup and the code | 
| heap | Heap allows you to have many of one kind of object without | 
| language | Holds language mappings and functions to handle natuaral language | 
| libinit | Any mudlib initialization and/or module preloading should go here. | 
| living | Holds the skeletal living class. | 
| login | Holds the login controller.  When a user first logs in, this | 
| mind |  | 
| mpico | This is an in-game mini version of Pico--almost everyone's favorite | 
| mudtime | This module handles in-game world time.  This is different than | 
| nomacs | 
NomacsLike Emacs (Editor MACroS) but without the macros. | 
| parser | This module provides support for parsing user input against | 
| possessed | This module suffers from a pretty lack of documentation. | 
| race | This module suffers from a pretty lack of documentation. | 
| room |  | 
| shadow | Shadows provide dynamic runtime extension. | 
| stats |  | 
| stdlib | Houses library of standard functions integral to the mudlib. | 
| stdprops | File of constants for properties. | 
| trade | This module suffers from a pretty lack of documentation. | 
| utils | Holds utility functions that should get called from mudlib | 
| viewer | Holds text viewers. | 
| vtelnet | Holds necessary telnet control and option codes for the use |