__init__ | |
callout | A callout is a request to have a method invoked after a given time |
coder | mudlib.coder holds the CoderCommands class which encapsulates all
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commands | This module holds the BaseCommandHandler which holds the commands |
constants | Holds constants we use in the mudlib. |
core | Provides support for in-game objects and containers. |
currency | This module suffers from a lack of documentation. |
door | Holds the Door class and the Key class for building doors that |
editor | Contains classes implementing in-game editors. |
emote | Provides support for basic emotions. |
employable | Holds the wearable and wieldable classes. |
formatter | This module encapsulates all the formatting markup and the code |
heap | Heap allows you to have many of one kind of object without |
language | Holds language mappings and functions to handle natuaral language |
libinit | Any mudlib initialization and/or module preloading should go here. |
living | Holds the skeletal living class. |
login | Holds the login controller. When a user first logs in, this |
mind | |
mpico | This is an in-game mini version of Pico--almost everyone's favorite |
mudtime | This module handles in-game world time. This is different than |
nomacs |
- Nomacs
- Like Emacs (Editor MACroS) but without the macros.
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parser | This module provides support for parsing user input against |
possessed | This module suffers from a pretty lack of documentation. |
race | This module suffers from a pretty lack of documentation. |
room | |
shadow | Shadows provide dynamic runtime extension. |
stats | |
stdlib | Houses library of standard functions integral to the mudlib. |
stdprops | File of constants for properties. |
trade | This module suffers from a pretty lack of documentation. |
utils | Holds utility functions that should get called from mudlib |
viewer | Holds text viewers. |
vtelnet | Holds necessary telnet control and option codes for the use |