Provides support for basic emotions.
Methods
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ack
|
ack (
self,
actionString,
arguments,
rawinput,
)
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agree
|
agree (
self,
actionString,
arguments,
rawinput,
)
|
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apologize
|
apologize (
self,
actionString,
arguments,
rawinput,
)
|
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applaud
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applaud (
self,
actionString,
arguments,
rawinput,
)
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belch
|
belch (
self,
actionString,
arguments,
rawinput,
)
|
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blbl
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blbl (
self,
actionString,
arguments,
rawinput,
)
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blush
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blush (
self,
actionString,
arguments,
rawinput,
)
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bow
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bow (
self,
actionString,
arguments,
rawinput,
)
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cackle
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cackle (
self,
actionString,
arguments,
rawinput,
)
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cheer
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cheer (
self,
actionString,
arguments,
rawinput,
)
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chuckle
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chuckle (
self,
actionString,
arguments,
rawinput,
)
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clap
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clap (
self,
actionString,
arguments,
rawinput,
)
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cough
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cough (
self,
actionString,
arguments,
rawinput,
)
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cower
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cower (
self,
actionString,
arguments,
rawinput,
)
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cringe
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cringe (
self,
actionString,
arguments,
rawinput,
)
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cry
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cry (
self,
actionString,
arguments,
rawinput,
)
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curse
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curse (
self,
actionString,
arguments,
rawinput,
)
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curtsey
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curtsey (
self,
actionString,
arguments,
rawinput,
)
|
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explode
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explode (
self,
actionString,
arguments,
rawinput,
)
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eye
|
eye (
self,
actionString,
arguments,
rawinput,
)
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eyebrow
|
eyebrow (
self,
actionString,
arguments,
rawinput,
)
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flex
|
flex (
self,
actionString,
arguments,
rawinput,
)
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frown
|
frown (
self,
actionString,
arguments,
rawinput,
)
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gasp
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gasp (
self,
actionString,
arguments,
rawinput,
)
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giggle
|
giggle (
self,
actionString,
arguments,
rawinput,
)
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glare
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glare (
self,
actionString,
arguments,
rawinput,
)
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greet
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greet (
self,
actionString,
arguments,
rawinput,
)
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grimace
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grimace (
self,
actionString,
arguments,
rawinput,
)
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grin
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grin (
self,
actionString,
arguments,
rawinput,
)
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groan
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groan (
self,
actionString,
arguments,
rawinput,
)
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growl
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growl (
self,
actionString,
arguments,
rawinput,
)
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hiccup
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hiccup (
self,
actionString,
arguments,
rawinput,
)
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hmm
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hmm (
self,
actionString,
arguments,
rawinput,
)
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hmph
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hmph (
self,
actionString,
arguments,
rawinput,
)
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hug
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hug (
self,
actionString,
arguments,
rawinput,
)
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kick
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kick (
self,
actionString,
arguments,
rawinput,
)
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laugh
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laugh (
self,
actionString,
arguments,
rawinput,
)
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listEmotes
|
listEmotes (
self,
actionString,
arguments,
rawinput,
)
Implements the emotes command.
This function lists all the emotes available to a given
player. |
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moan
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moan (
self,
actionString,
arguments,
rawinput,
)
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nod
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nod (
self,
actionString,
arguments,
rawinput,
)
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oops
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oops (
self,
actionString,
arguments,
rawinput,
)
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pat
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pat (
self,
actionString,
arguments,
rawinput,
)
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peer
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peer (
self,
actionString,
arguments,
rawinput,
)
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point
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point (
self,
actionString,
arguments,
rawinput,
)
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poke
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poke (
self,
actionString,
arguments,
rawinput,
)
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ponder
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ponder (
self,
actionString,
arguments,
rawinput,
)
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pout
|
pout (
self,
actionString,
arguments,
rawinput,
)
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register
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register ( self, manager )
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registerEmote
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registerEmote (
self,
manager,
actionString,
function,
)
Automates registering emote functions and adding them
to the list of all the emotes available so we can
distinguish emotes from commands. arguments:
-
manager
- (??)
-
actionString
- (string) the action string
-
function
- (function) the function to handle the action
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rolleyes
|
rolleyes (
self,
actionString,
arguments,
rawinput,
)
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scowl
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scowl (
self,
actionString,
arguments,
rawinput,
)
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shake
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shake (
self,
actionString,
arguments,
rawinput,
)
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shakeno
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shakeno (
self,
actionString,
arguments,
rawinput,
)
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shiver
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shiver (
self,
actionString,
arguments,
rawinput,
)
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shrug
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shrug (
self,
actionString,
arguments,
rawinput,
)
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sigh
|
sigh (
self,
actionString,
arguments,
rawinput,
)
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simpleEmote
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simpleEmote (
self,
actionString,
parseString,
displayString,
defaultAdverb,
failString,
arguments,
)
simpleEmote attempts to make emotes easier to create
since many of them follow a basic syntax. In the displayString
and parseString arguments, the following are used:
arguments:
-
actionString
- (string) the one word action string or
emote command
-
parseString
- (string) the string used by the parser
to recognize direct objects and adverbs
and such
-
displayString
- (string) what gets displayed to everyone
-
failString
- (string) the notification of failure (if
the player didn't use good syntax)
-
arguments
- (list of strings) the arguments sent by
the input processor that the player typed in
returns:
(int) 1 if successful, 0 if not
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smile
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smile (
self,
actionString,
arguments,
rawinput,
)
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smirk
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smirk (
self,
actionString,
arguments,
rawinput,
)
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snicker
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snicker (
self,
actionString,
arguments,
rawinput,
)
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sniff
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sniff (
self,
actionString,
arguments,
rawinput,
)
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sob
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sob (
self,
actionString,
arguments,
rawinput,
)
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spank
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spank (
self,
actionString,
arguments,
rawinput,
)
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squirm
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squirm (
self,
actionString,
arguments,
rawinput,
)
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stomp
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stomp (
self,
actionString,
arguments,
rawinput,
)
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strut
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strut (
self,
actionString,
arguments,
rawinput,
)
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swear
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swear (
self,
actionString,
arguments,
rawinput,
)
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tap
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tap (
self,
actionString,
arguments,
rawinput,
)
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thank
|
thank (
self,
actionString,
arguments,
rawinput,
)
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think
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think (
self,
actionString,
arguments,
rawinput,
)
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tickle
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tickle (
self,
actionString,
arguments,
rawinput,
)
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wait
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wait (
self,
actionString,
arguments,
rawinput,
)
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wave
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wave (
self,
actionString,
arguments,
rawinput,
)
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weep
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weep (
self,
actionString,
arguments,
rawinput,
)
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whee
|
whee (
self,
actionString,
arguments,
rawinput,
)
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whew
|
whew (
self,
actionString,
arguments,
rawinput,
)
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whistle
|
whistle (
self,
actionString,
arguments,
rawinput,
)
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wiggle
|
wiggle (
self,
actionString,
arguments,
rawinput,
)
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wink
|
wink (
self,
actionString,
arguments,
rawinput,
)
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writeAction
|
writeAction (
self,
action,
arguments,
defaultAdverb,
)
Writes basic text for really simple emotes. Basically
it's ''You <action> <adverb>.'' |
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yawn
|
yawn (
self,
actionString,
arguments,
rawinput,
)
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