| __init__ | |
| callout | A callout is a request to have a method invoked after a given time |
| coder | mudlib.coder holds the CoderCommands class which encapsulates all
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| commands | This module holds the BaseCommandHandler which holds the commands |
| constants | Holds constants we use in the mudlib. |
| core | Provides support for in-game objects and containers. |
| currency | This module suffers from a lack of documentation. |
| door | Holds the Door class and the Key class for building doors that |
| editor | Contains classes implementing in-game editors. |
| emote | Provides support for basic emotions. |
| employable | Holds the wearable and wieldable classes. |
| formatter | This module encapsulates all the formatting markup and the code |
| heap | Heap allows you to have many of one kind of object without |
| language | Holds language mappings and functions to handle natuaral language |
| libinit | Any mudlib initialization and/or module preloading should go here. |
| living | Holds the skeletal living class. |
| login | Holds the login controller. When a user first logs in, this |
| mind | |
| mpico | This is an in-game mini version of Pico--almost everyone's favorite |
| mudtime | This module handles in-game world time. This is different than |
| nomacs |
- Nomacs
- Like Emacs (Editor MACroS) but without the macros.
|
| parser | This module provides support for parsing user input against |
| possessed | This module suffers from a pretty lack of documentation. |
| race | This module suffers from a pretty lack of documentation. |
| room | |
| shadow | Shadows provide dynamic runtime extension. |
| stats | |
| stdlib | Houses library of standard functions integral to the mudlib. |
| stdprops | File of constants for properties. |
| trade | This module suffers from a pretty lack of documentation. |
| utils | Holds utility functions that should get called from mudlib |
| viewer | Holds text viewers. |
| vtelnet | Holds necessary telnet control and option codes for the use |