Skeleton Living. A living in the mud is any object that
has a heartbeat and various other statistics which cause
the object to interact with the player characters.
Methods
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addUnitsOfWork
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addUnitsOfWork (
self,
stat,
work,
)
Add units of work to a particular stat of this interactive.
A unit of work indicates that the stat was used to perform an
action. During stat recalculation, the units of work performed
over a period of time are compared to the required amount for
the stat value, and then the stat is adjusted up or down
(or not at all) as appropriate.
The stat parameter should be a constant stat from the constants
module.
arguments:
-
stat
- (string) see
mudlib.stats for constants
-
work
- (int) the amount of work that was done
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createContainer
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createContainer ( self )
Overrides createContainer from Container class. |
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createLiving
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createLiving ( self )
This should be overridden by subclasses of Living. |
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destroyContainer
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destroyContainer ( self )
see mudlib.core.Container |
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destroyLiving
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destroyLiving ( self )
Override this to handle destruction of subclasses of Living. |
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die
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die ( self )
Performs the things necessary when this thing dies.
Essentially it replaces the Living with a corpse object.
In the case of players, it moves the player back to the start
room.
Once a Living dies, there's no coming back.... |
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getAdjectiveDescription
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getAdjectiveDescription ( self )
Returns a string describing this Living using the adjectives
involved and the race. returns:
(string)
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getBodyParts
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getBodyParts ( self )
Returns a list of the bodyparts this living has.
returns:
(list of strings) see mudlib.constants for body part constants |
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getGender
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getGender ( self )
Returns the gender of this Living.
returns:
(int) the gender--see mudlib.constants for constants |
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getLongDescription
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getLongDescription ( self )
Returns the long description of this thing.
Note that even though Living is derived from mudlib.core.Container ,
getLongDescription only shows the long description--not the
inventory of what's inside.
returns:
(string) evaluated long description |
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getPluralShortDescription
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getPluralShortDescription ( self )
Returns a plural short description of this thing--in the
case of a group of dwarves for instance. returns:
(string) evaluated plural short description
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getRaceName
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getRaceName ( self )
Returns the race name of this Living.
returns:
(string) |
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getShortDescription
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getShortDescription ( self )
Returns the short description of this thing.
returns:
(string) evaluated short description |
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getStat
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getStat ( self, stat )
Retrieve the value of a particular stat of this interactive.
The given stat should be one of the constant stats from the
mudlib.stats module.
arguments:
-
stat
- (string) see
mudlib.stats for constants
returns:
(int) the value for that stat |
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getStats
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getStats ( self )
Retrieve the map of this interactive's stats.
returns:
(hash) new stats hashmap |
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getUnitsOfWork
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getUnitsOfWork ( self )
Get the mapping of stats to units of work.
A unit of work indicates that the stat was used to perform an
action. During stat recalculation, the units of work performed
over a period of time are compared to the required amount for
the stat value, and then the stat is adjusted up or down
(or not at all) as appropriate.
returns:
(hash) the units of work hash |
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getUnitsOfWorkForStat
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getUnitsOfWorkForStat ( self, stat )
Get the units of work for a particular stat.
A unit of work indicates that the stat was used to perform an
action. During stat recalculation, the units of work performed
over a period of time are compared to the required amount for
the stat value, and then the stat is adjusted up or down
(or not at all) as appropriate.
The stat parameter should be a constant stat from the constants
module.
arguments:
-
stat
- (string) see
mudlib.stats for constants
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heartbeat
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heartbeat ( self )
Override this if this living has a heartbeat that
has to kick off every 2 seconds. |
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isDead
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isDead ( self )
Returns whether this Living is dead or not.
returns:
(int) 1 if dead, 0 if not |
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setBodyParts
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setBodyParts ( self, bodyParts )
Sets the list of the bodyparts this living has.
arguments:
-
bodyParts
- (list of strings) the list of body parts this Living
has (see
mudlib.constants for body part constants)
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setGender
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setGender ( self, gender )
Sets the gender of this Living.
arguments:
-
gender
- (int) the gender--see
mudlib.constants for constants
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setRace
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setRace ( self, raceName )
Sets the race of this Living.
TODO: Make this handled by an aliased (world-supplied) factory
arguments:
-
raceName
- (string) the name of the race
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setStat
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setStat (
self,
stat,
newValue,
)
Sets a particular stat of this interactive.
The given stat should be one of the constant stats from the
mudlib.constants module. The new stat value must be between STAT_MIN
and STAT_MAX. If it is less than STAT_MIN, then it will be set to
STAT_MIN. If it is greater than STAT_MAX, it will be set to STAT_MAX.
Both constants can be found in the mudlib.stats module.
arguments:
-
stat
- (string) see
mudlib.stats for constants
-
newValue
- (int) the new value for this stat
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setStats
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setStats ( self, statmap )
Sets this interactives stats to the given map.
Note that the value of each stat must be between STAT_MIN and STAT_MAX,
inclusive. If any value is less than STAT_MIN, then it will be set to
STAT_MIN. Likewise, if any value is greater than STAT_MAX, then it will
be set to STAT_MAX. Both constants can be found in the mudlib.stats
module.
arguments:
-
statmap
- (hash) keys are constants and values are ints. consult
the
mudlib.stats module for more information.
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