bluemud
using and rewriting the codebase and extending the ideas
developed at varium.com
[main]
[history/milestones]
[documentation]
[research]
[the tavern]
[bluemudatlas]
[project details]
the tavern:
The tavern is our sample world. In some ways it's less a cohesive
tavern environment and more of a collection of world-examples of
various things that can be done. At some point it will be recoded
to be a more interesting environment that's less on the "look what
else we can do" side.
currently implemented
- heart beats, callouts
- connect, disconnect, linkdeath, and input events
- races, shadows, scoped commands, wearables
- rooms, exits, doors, keys
- multi-command aliases, ansi colors (you can nest them too!)
- word-wrapping based on NAWS telnet option (i.e. your client says "hey,
I like 72 columns" and we will wrap to 72 columns)
- 'more' based on NAWS ROWS option.
- object persistence (including players)
- searchables, wearables
- bulletin boards, a line editor (like ed), visual editors (mpico--see
screenshot, and soon others)
- npcs
- heaps (as in a heap of coins or a heap of smelly fish)
- introductions! (you don't know other folks until they introduce themselves
to you)
- in-game statistics (VM size, # mud objects....)
- in-game editing, updating, cloning
- user-level and code-level security
screenshots:
This is MPico--one of our in-game visual editors. Bluemud has MPico
(mini-pico), Nomacs (No Macros), and a line editor much like ed.