Methods
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addAsk
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addAsk (
self,
askwhat,
function,
)
Adds an ask to the NPC.
Asks are a method of interactivity between the players and NPCs.
They can be triggered by the player typing "ask <askwhat>".
arguments:
-
askwhat
- (string) usually one word string that will trigger
a function
-
function
- (function) a function to handle the ask
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addRandomAction
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addRandomAction ( self, action )
Adds a random action.
Actions are executed just as if a player typed a command.
Thus the action string is something like emote thinks a bit.
or perhaps east .
arguments:
-
action
- (string) the action to do
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addRandomChat
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addRandomChat ( self, message )
Adds a chat to the NPC.
NPCs have a heartbeat and can say random things to appear
as though they were alive during their heartbeat cycle.
arguments:
-
message
- (string) the thing to say
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ask
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ask ( self, askwhat )
Handles asks that the NPC knows about.
When a player "asks" an NPC something, it kicks off this
function which looks up the "ask" and executes the function
it's mapped to.
arguments:
-
askwhat
- (string) the thing asked
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command
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command ( self, command )
Processes commands.
arguments:
-
command
- (string) the command to execute
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createInteractive
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createInteractive ( self )
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createNPC
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createNPC ( self )
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destroyInteractive
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destroyInteractive ( self )
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destroyNPC
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destroyNPC ( self )
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heartbeat
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heartbeat ( self )
The heartbeat function.
Don't call this--it gets called by the driver for each heartbeat
of the mud. It cycles through basic NPC stuff like whether the
NPC did a random chat or a random action. |
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introducedTo
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introducedTo ( self, knownInteractive )
When someone introduces themselves, the NPC returns the favor.
Note: an NPC won't introduce themselves to another NPC.
arguments:
-
knownInteractive
- (mudlib.living.Interactive) the interactive
who just introduced themself
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rawwrite
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rawwrite ( self, message )
Handles raw data going from the mud to this NPC.
arguments:
-
message
- (string)
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removeAsk
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removeAsk ( self, askwhat )
Removes an ask from an NPC.
see addAsk
arguments:
-
askwhat
- (string) the ask to remove
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removeRandomAction
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removeRandomAction ( self, action )
Removes an action from the random action list.
arguments:
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action
- (string) the action to remove from the list
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removeRandomChat
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removeRandomChat ( self, message )
Removes a chat from the list.
arguments:
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message
- (string) the chat to remove
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setActionProbability
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setActionProbability ( self, heartbeatInterval )
Sets the random action probability.
arguments:
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heartbeatInterval
- (int) ???
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setChatProbability
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setChatProbability ( self, heartbeatInterval )
Sets the chat probability.
arguments:
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heartbeatInterval
- (int) ???
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setMobile
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setMobile ( self, isMobile )
Sets whether or not the NPC is mobile.
This affects the random actions the NPC may take during a
heartbeat to make them seem as if they're "real".
arguments:
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isMobile
- (int) 1 if mobile, 0 if immobile.
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setMoveProbability
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setMoveProbability ( self, heartbeatInterval )
Sets the move probability.
arguments:
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heartbeatInterval
- (int) ???
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setRandomActions
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setRandomActions ( self, actions )
Sets the list of random actions all at once.
arguments:
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actions
- (list of strings) the list of actions to set
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setRandomChats
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setRandomChats ( self, messages )
Sets the chats this NPC says.
arguments:
-
messages
- (list of strings) the things this NPC says
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write
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write ( self, *message )
Handles data going from the mud to this NPC.
This data is pretty raw and hard to parse. But if you want it,
override this method.
arguments:
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*message
- (list of strings adn VBFCs)
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